Aircraft Lifecycle Reference

This page covers everything that can happen to an aircraft in FS Reality, from first use to final sale.

Acquisition

There are several ways to get access to an aircraft:

MethodDescription
RentTemporarily use someone else’s aircraft for an hourly rate. Ends when the flight completes.
PurchaseBuy an aircraft from another player. Full ownership transfers to you.
Lease (receive)Another owner grants you controlled access for a set period.
Transfer (receive)Another owner gives you the aircraft directly, no money involved.

Ongoing Operations

Once you have access to an aircraft:

  • Fly. Start tracked flights with loaded assignments.
  • Refuel. Add fuel at airports (who pays depends on wet/dry rental type).
  • Store in hangar. Park the aircraft for safekeeping.
  • Update settings. Change registration, sale/rent flags, prices, and operator lock settings (owner only).

Maintenance

Aircraft condition degrades over time:

  • 100-hour inspections: Required every 100 flight hours
  • Annual inspections: Required once per year
  • Maintenance events: Random issues generated by the system over time

All maintenance costs money and must be completed while the aircraft is on the ground.

Disposal

When you’re done with an aircraft:

MethodDescription
Sell to another playerList it for sale, set a price, and wait for a buyer.
Sell to systemInstant sale at a depreciated value. The aircraft is removed from the world.
TransferGive it to another user or operator for free.
Lease (grant)Give someone else controlled access while retaining ownership.

State Constraints

An aircraft’s current state restricts what actions are available:

StateRestrictions
In active flightCannot sell, transfer, lease, revoke lease, refuel, perform maintenance, or run inspections
Actively reservedCannot sell or transfer
Not airworthyCannot be rented or flown
Parked in hangarAutomatically removed on flight start